Showing posts with label Processing Plant 001a. Show all posts
Showing posts with label Processing Plant 001a. Show all posts

Friday, February 6, 2015

Work Drone Utility

FRG Thor had taken me a very long time to build, as every digital matter signature needed to be combinated manually, every hull rivet driven in by hand, every weld put down by me meter by meter, and every computer wired and programmed between coffee breaks... It was very slow going as a one-man job... even with the wonders of modern technology at my disposal.

It was time for help.

I created a new work drone that could assist me in collecting materials from the digital matter signature storage facility, and combinate them into the correct format as determined by plans and blueprints, altered in real time as required.  The drone could be operated manually, remotely, or be fully automated while I stirred extra cream into the next coffee.

The base unit is a robotic simple AI with 4 cameras, flashing danger lights, work lights, and 3 attachment points.

The basic initial setup for the WDU includes a power-generation device, fusion welder, small fusion reactor, and a portable digital matter combinator and storage device.

With no defensive or offensive abilities, the WDU is created entirely to assist with building and maintaining infrastructure.
The Work Drone Utility was born, and I immediately set it about creating another 5 just like it.

I watched with delight as the first generated the second, then they both generated another, and so on... geometrically getting faster and faster with the building until finally the last Work Drone Utility took around a quarter of the time that the first one had built the second.  It was poetry in motion.

The rapid consumption of Threns and Mattise in the build forced me to locate my first Tekt and Jisper asteroids.

It left me free to mine or dream up new concepts for the growth of my budding empire while my automated work force went about carrying out my instructions.

The first task I gave my new work force (apart from creating itself) was to create a rack and reload system on the Dry Station infrastructure that would both serve as storage for the units when they were not being operated as well as a place where they could obtain instructions and digital matter signatures for their projects while in operation.

The WDU rack fits 6 units, with the option to easily expand to cope with many others in the future.

Digital Matter Signatures and instructions are transmitted into the docked WDUs via a new cable link
The Work Drone Utility (WDU) has greatly improved my build speeds, and the work sites are always clearly visible even from a long distance due to the collection of flashing orange danger lights the WDUs emit.

WDU is downloadable and available for public use for free.  Simply unzip the folder into your "blueprints" folder (eg: C:\Program Files (x86)\Steam\SteamApps\common\StarMade\StarMade\blueprints) and you will have access to this machine in-game under "Catalog" menu.

R&D Deck

Research and Development is something I enjoy.  It is also something that is critical for keeping ahead of the game and ensuring that your enemy does not overtake and destroy you.

For now I seemed to be surviving in my tiny patch of space despite having attacked several pirate strongholds.

Some of the data files I had obtained from destroyed ships and stations indicated several types of technologies that I had not yet figured out how to use (or even build) and some of the treasures looted from the same ships and stations contained devices that I did not understand.

R&D therefore became a priority for me.

To research new items I would need a sandbox to experiment with.  I resolved to build a small, well-lit deck above my factory complex where it would be shielded by Dry Station's shields, be wired directly into the power grid, and have easy access to my digital signature storage facility and factory.

The structure for the base of the R&D Deck perches on top the existing facilities.
Once the basic structure was in place, the deck was put down along with two elevated wing platforms designed for master control systems and experiment observation.

Lighting was providing by some very powerful halogen post lamps attached to the rim of the deck.

Deck is lit from below and above, giving good all round illumination of future experiments.

The operational deck measures 15x25 meters, with an additional 1m rim... plenty of space for basic experiments.
Once the R&D Deck was operational, I began immediately by experimenting with logic circuits (basic triggers and switches and timers to begin with), along with... explosives!  Oh yes.  I love R&D.

Logic circuits can be anything from simple ticking signals through to entire actual CPU's.
Logic was complicated and would require a great deal of research, trial and error.
After successfully developing a simple ticking circuit, I moved on to the explosive warhead trials.

I determined to measure the exact effectiveness of warhead explosions, by seeing how much range and damage was produced by exploding various payloads on a measured rod constructed of basic hull material.
Explosive Warheads obtained from pirate loot was one of my more entertaining experiments.

A tiny charge of 2 warheads had a blast radius of 7 meters, with enough force to obliterate hull in that radius.

A larger charge of 27 warheads (13.5 times the cost)...

..increases blast radius by 1 meter (and damage done in that radius by a noticeable amount).
My experiments confirmed what I had suspected for a long time - that many smaller warheads were more effective than one large single detonation.  I determined to use this information to my advantage - I would produce a vessel that could deliver many small ballistic missiles at a target.  This would also have the advantage of providing the missiles safety in numbers, so that even if a few incoming missiles were swatted, much of the payload would make it to the target to deal damage.

Samsonite Mk I Cruise Missile
I incorporated this new technology into my already well understood science of propulsion mechanics and automated ship control systems to develop the Samsonite Mk I Cruise Missile.  With a payload of 2tonne warhead and rapid ignition ion propulsion, the missile was capable of reaching a target at the range of rapid acceleration and sustained maximum speed for up to 8km... a longer range than it's target-acquisition sensors.

The Samsonite was an interesting creation, but one which would require a proper launching mechanism which could be fitted to the station or to vessels.

Another design that could utilise this technology without a launching mechanism would be mines.  I could mine my local space and defend against would be attackers in that way.

To build and deploy mines in that kind of quantity would require vast amounts of resources and build time.  I would need help.

Thursday, February 5, 2015

Deep Space Scanner

Having stumbled on a couple of pirate bases and hundreds of raider vessels while flying various ships, it became obvious that the surrounding space was filled to the gills with bad guys.

While I was apparently able to dispatch these guys with relative ease now using FRG Thor and even CRV Alannis, they still caused me headaches in SVG Excavator and SVG Speeder (although I almost never took her out any more, as she was now obsolete).

In addition, I knew that somewhere out there was a force of ships large enough to blockade the Trading Guild, which were far larger and stronger than my own empire.  Therefore the raider force must be pretty significant.

So it became desirable to locate and map other bases, and either avoid them, negotiate with them, or wipe them out... which I was becoming quite good at, it seemed.

I made plans to build a large deep space scanner.

Scanner scaffolding braces the structure while it is being built.
The scanner would be able to scan 4 sectors in all directions for enemy vessel activity, and scan the entire star system for bases and derelict space craft.  The Trading Guild advised that their own bases employed a cloaking system that bypassed the Geiger signature detected by the scanner, so their own structures would remain invisible to me.

The underside of the docked structure requires its own power and data feed to the station's core.
An independently docked structure, the scanner extends far above the station.
The scanner is docked to the station as an independent structure... effectively it's a vessel.  The station's own Geiger resonance needs to be isolated for the scanner to work, so attaching it directly causes the scanner to fail, requiring that it is its own structure.

Having it separate like this also will allow it to be undocked and moved as Dry Station expands and grows over time with new additional structure.

The scanner towers above the rest of the station, giving great penetration into deep space.
Once the device was fully operational, I engaged it and performed it's first scan of the system (hit P in game to see system/galactic map).

To my great surprise other bases began popping up on the monitors throughout the system... it seems I was surrounded by structures not my own...

My local sector had only my own Dry Station, the local Trading Guild shop and my own vessels in it.

My local star was smothered in other structures... enemy or derelict was unknown at this time.

My star is one of very many in the local area.

After some few hours of scanning telemetry, the device's systems were able to plot every star and wormhole in the entire galaxy... I was an insignificant speck in a sea of stars.
It was time to scout and map every one of those structures in my local space, to identify if they were enemy, friendly, or derelict.

Saturday, January 31, 2015

Docks and cargo siphons

During the final stages of building FRG Thor, one of the key things I found was that having ships drifing nearby Dry Station was awkward and somewhat cluttered.  Additionally it was both slow and inconvenient to do several astronaut trips between a newly returned vessel and the station's Factory, using my own personal data banks as a shuttle to carry digital mass signatures to my facility.

So I drafted plans to build a dock at Dry Station and fit it with a system that would automatically siphon digital signatures from a drop box next to the docked vessel, so that I wouldn't have to travel any distance and therefore save me a bunch of time.

Dry Station with her initial compliment of docking arms fitted.



The docking arms were a continuation of Dry Station's simple and inexpensive alloy mesh structure acting as a support for the mammoth cables required to transmit digital matter signals.  e=mc2, which meant that even small amounts of matter converted into monstrous amounts of energy.  All that energy required very heavy duty cabling to avoid being burnt out during transmission and storage.

At the end of each docking arm I've fitted a drop box connected to the central factory matter signature storage facility.
The docking arms were capped with a labelled drop box into which I could drop all matter signatures without having to travel the distance from the docked vessel to the factory myself.  From the drop box the signatures are siphoned down the heavy duty cabling to a central storage box, which in turn feeds all matter signatures into the sorting box.  The sorting box (which has until now been my overall drop-box) then distributes matter signatures into various sorted boxes to make finding and accessing them much easier.

Thor requires the biggest docking arm to date due to her size.

Different coloured cabling leads to different docking arms.
Red is SVG Speeder's docking arm cable.
Yellow is SVG Excavator's docking arm cable.
White is CRV Alannis's docking arm cable.
Orange is the recently added docking arm cable for FRG Thor.

Black cable is for a recently wired in scanner complex.
The central siphon box is connected directly to the power grid to cope with the humongous quantity of energy required.  Matter signatures can be drained from all siphon boxes simultaneously and then fed at a steady pace into the factory's sorting box.

The entire set up allows me to disembark a newly docked vessel, and drop all matter signatures into the siphon box immediately adjacent to the docked ship.  From there Dry Station will automatically draw it into the matter signature facility and sort it into it's necessary home.  Whenever a new matter signature is encounted that does not have a home yet, it remains idle in the sorting box, and this acts as a prompt for me to either re-configure an existing storage box to receive it, or create a new storage box for that catagory of matter signatures.

The entire set up makes life much easier for me, and ensures that the factory always has a precise location to draw any particular type of matter signature from.


Friday, January 30, 2015

Thor crushes a small nearby raider outpost

After months of building using Dry Station's shipyard and automated construction facilities, the frigate FRG Thor was finally ready to be launched.

She had all paint, decals, computer systems, navigation lights, docking, weapons, and crew systems in place, and was fully outfitted with a full compliment of fuel, water, food stuffs and weaponry.

My first frigate was ready to her inaugural voyage.

Thor ready for launch.
I recruited a single officer from the Trading Guild, one Ensign Zakfield, to man the engineering systems and tested Thor's systems ready for her launch.

Everything came back green, and Zakfield confirmed we were ready for launch.

We eased FRG Thor out of dock and took her on her inaugural flight to the nearby raider's station responsible for the recent pirate harassment on Dry Station, and which had also harrassed SVG Excavator on a few recent trips to the nearby asteroid field to collect resources.  It would be an excellent test of her abilities and send a clear message to the raiders that Dry Station was not to be trifled with.


After several hours of travel Thor arrived in the airspace of the raider station and was immediately swarmed by dozens of fighters who opened up on Thor and barraged us with small fire.  Thor's shields absorbed hit after hit and we sat with impunity in half the range of the frigate's large rocket launcher commanding the surrender of the station and her fighter contingency.

FRG Thor's shields absorbed an unprecedented amount of fire from raider fighters.


The pirates ignored our transmissions and grew in numbers as still more fighters flooded into the system from nearby asteroid fields.  Soon Thor's considerable shields had dropped to within 80% capacity and my patience drew to a close.

I targeted the station with the Thor's main rocket array and let a single round loose.  It covered the space between Thor and the station in seconds, screaming a blue trail behind it as it went, before battering the station with it's colossal detonation.  The station's shield fizzled and arced as it strained to disperse the immense energy of the blast around the structure.

Another round was released as soon as it was chambered, and this time the station shield could not restrain it.  The shield collapsed and superstructure crumbled under the blast, exploding metal, glass, bodies and gas into space from a gaping wound in the structure.

The station's radio chatter went quiet, but the assault from the cloud of fighters continued unabaited.

It was time to turn Thor's attention towards the swarm.

The main rocket launcher on board Thor was like shooting ants with a shotgun, although somewhat cumbersome.

Her smaller wing-mounted lock-on missiles fired rounds much faster and were more effective against the smaller craft.
Turning the frigate to track the highly maneuverable fighters was a small challenge, however I found that once I'd locked the weapons onto a target that the lock-on missiles (including Thor's main rocket) would follow the target regardless of it's maneuvers.  In this way I was able to swivel, track, and swat one fighter at a time until I was swimming in a sea of burning wrecks and drifting debris.  I was flying a one-ship exterminator, and I liked it.

Thor was almost invulnerable to attack from a swarm of raider fighters, while she swatted them one by one.

Zakfield kept the frigate's main systems operating at peak and continued cycling the phase of the shields while I focused on target tracking and blowing fighters out of the sky, and the system worked well.

Destroyed pirates would often spill debris and loot into space as their cores overheated and crew perished.
Before long my frigate was surrounded by drifting debris, overheating cores, and a rapidly expanding field of atmospheric gases released from shattered hulls... Her shields never dropped below 75%, and were now slowly recharging as she sat unmolested in space outside the silent raider station.

Thor parks outside the raider station while I board and inspect the ruin.

I exited her airlock and made my way into the huge hole that Thor had blown in the side of the raider station, while Zakfield held Thor menacingly outside with weapons trained and ready.

Thor sat outside the station while I boarded and inspected it.

The station had several very large holes blown into it as well as small fire damage from fighter cross-fire.

The station's main cores were intact however... no threat of nuclear meltdown just yet.  I left them thrumming healthily while I returned to Thor waiting outside.

Within the station I found several dead raiders, destroyed computer systems, and shattered debris as a tribute to my total domination.  A raider survivor was found hiding in the main control facility, and I captured him and held him in the crew quarters of Thor for the journey back to Dry Station.

Little else of value existed on the station, which I resolved to soak up later by returning to the zone with SVG Excavator.

Thor returns triumphantly to Dry Station with her cargo of loot and a prisoner of war.
 That particular raider station would trouble me no more.  I could take Excavator safely out into the asteroid fields without fear of harassment or raids.

Sunday, January 25, 2015

The Library

As time went on I found that one thing tended to lead to another.

For example the build of FRG Thor required me to use particular types of components (for example shield capacitors), which in turn required particular types of materials (for example Rammet and Sertise capsules).

As I had since breaking free of the now obliterated Gundabadt, I had been purchasing materials and even components from the nearby Trading Guild station, however the station was having supply issues due to pirate blockades in a nearby system, and were unable to provide me any more than I had already purchased.

As a result, I was reaching a point where more and more items were now unable to be built or purchased, and the only way I would be able to build these items for any more vessels and expand my budding empire would be to mine and process the minerals myself.  Or destroy the blockade.  If the Trading Guild couldn't despatch the blockade, then clearly I would have no chance, so really, the only option was to find, mine, and process the necessary minerals myself, and use them to manufacture my own items.

But I was new to this, having been a process slave in Gundabadt I knew nothing about minerals, asteroids, what they looked like, where they could be found, et cetera.

I would need to begin exploring, sampling, and cataloging my discoveries.

I knew this would require a huge amount of processing power, and so the concept for a Library addition to my shipyard station was born.

Databases and servers whir and blink as they wait to absorb, catalog, and as required present compiled information about the discoveries I made.
Everything from asteroids found, mineral content, resources, capsules, refineries, technologies, building techniques, blueprints for ships, research, starbase and asteroid field locations, and a host of other information would be fed into these servers and processed by their AI into a range of useful information.

Connected to the main deck of my shipyard and the basic factory I had previously built, the library is almost as power-hungry as the entire shipyard and factory to date, warranting the addition of another 2 3x3x3 power generators.

To protect the delicate servers from random pirate fire, the Library has a much denser structure than the rest of the shipyard's facilities, and is wired directly into the power grid.
This Library Wing adds a further 10x5x10 structure to the basic factory and power/shield generator grid structure connected to the shipyard, and is helping to form a small station attachment to the entire structure.

With the docking arms (completed with ship maintenance systems and cargo siphons) added to the station some weeks ago, the entire shipyard complex is becoming much more like a small station now.

Dubbed "Dry Station", my shipyard was almost a small port nowadays.
Pirates seemed to give me wide berth these days, although occassionally a sniper or two would sit outside the range of my homing missile turrets and pepper Dry Station with long shots... but they did little more than give me a smirk if one managed to actually strike the base instead of sail by through empty space.

Saturday, December 27, 2014

A Humble Beginning

My name is Dry Broez.

I am a freeman miner from Upsuli system, having recently bought my freedom for my descendants by honor-killing my former master and enslaver Haft Nexshrakt of the clan of Gundabadt.

Now my destiny is my own, and with it I have discovered the thrill and also the fear of unprotected freedom.

For now I tip-toe through space, and have set up a small processing plant within the protection and convenience of a Trading Guild shop that I discovered during my escape from Gundabadt station.

I mine nearby asteroids mostly consisting of Cinnibar, Lukrah, Sand, and some Fertikeen. This has earned me enough to build a small processing plant, a small mining craft fondly called "Speeder", a rapid-transit speeder craft called "Taxi", and a small radar-deceiving, lightly armoured battle-scout called "Gustav".  The processing plant has been fitted with a small basic armoured turret to bolster my defenses, but my proximity to the Trading Guild station as well as my secretive mining approach seems to have kept my operation safe from assault so far.

But I'm not content to be a mere miner hiding in the shadows.

I have dreams... ambitions.