Showing posts with label Gustav. Show all posts
Showing posts with label Gustav. Show all posts

Saturday, February 28, 2015

Feildberg comes online

Fieldberg Station was commissioned April 14, 3109.

The station is permanently crewed by 6, with the possibility of docking larger ships or habitation containers (modified shipping containers) for temporary residence of other personnel. Additionally the underlying infrastructure (especially the underside of the platform) allows for significant further development as growth dictates.

FRG Thor remained on escort duty while the station remained without point defense.

Fieldberg Station comes online minus point defenses.
After only a month of operation, the station has already become a beacon for the entire system, with traders anchoring nearby and a small community developing around the station.



A small and diverse community is developing in the shadow of Fieldberg and Thor, which in turn attracts further residence.
Already Fieldberg Station represents one of the safest areas in the system.  One of Dry Empire's latest Imperial vessels, CRV Seeth patrols the surrounding space and often hangar's at the station, bolstering the point defense offered by FRG Thor while Fieldberg's permanent point defense is constructed.




Fieldberg Station is downloadable (currently minus point defenses) and available for public use for free.  Simply put the file into your "blueprints" folder (eg: C:\Program Files (x86)\Steam\SteamApps\common\StarMade\StarMade\blueprints) and you will have access to this station in-game under "Catalog" menu.

Monday, January 5, 2015

The Battle of Gundabadt Station

Finally the corvette's armour was completed.  A thick top plate, and two side/dorsal plates protecting her engines and vital systems.

This armour is designed to serve as a backstop for when the shields fail under heavy fire.


After fitting the Alannis out with the homing missile turret design that I had built for my turret emplacements around the shipyard and factory, she was ready to take out.

I went looking for a fight.

Where better than to announce to Gundabadt that my space was not only defended but that it represented a threat if attacked.  I turned my navigation computer to the Gundabadt Station, drifted out of dock, and then engaged full throttle for my target waypoint.

Testing my shields, escape pod (I had Taxi docked for now), engines, radar jamming, and all other systems on the Alannis while en route.  Everything performed marvelously, and I was ready to hunt some pirate fighters and maybe even put a dent in the station itself.

Some distance away the station began to become visible, I engaged the AI controlling my turrets, and they automatically fired a full volley from every turret at the station.  No going back now...




As my missiles closed in on the station it sent out an emergency call for any nearby friendly to assist, and before long I found myself in the middle of a fire fight.



The skirmish lasted for nearly 15 minutes and I quickly discovered that Alannis's shields were sorely lacking but that her armour offered her great protection from the beam weapons used by the pirate fighters. Their shots would destroy most armour cells they hit, but because of the movement of all the vessels in the battle it was very rare for their beams to hit the same area. So the armour as a whole soaked up a tremendous amount of fire, supported by the shields regenerating from time to time.

My homing missiles on the other hand took down target after target, usually only 1 or 2 missiles fired at a target was enough to pop it.

Before long I was swimming in overheating cores and drifting wrecks, and the station was completely disarmed and peppered with craters from my weaponry.


I explored the vacuum-ridden station in Taxi, plenty strong enough to withstand any small-arms fire that might have come from any suited survivors... as it turned out there were none.  The place was vacant.  I had completely squashed the station and inhabitants of a clan of pirates that had held me and my family prisoner for so many years.

Alannis had taken a beating during the battle, so we limped home for some much needed repairs.  She had fought well and proven to be far more effective than Gustav and SVG Speeder combined.  Alannis was not capable of salvaging any of the wrecks she peppered the battle field with, and her shields were woefully inadequate, but for my first corvette she had done well.  And nothing could distract me from the elation I felt at having destroyed my former prison station.

For the first time in my life I felt truly and completely free.

Monday, December 29, 2014

Dry's First Shipyard

Inspired by the size and power of the NSS Versator, it was not long before I decided that my little armoured battle-scout Gustav and even the missile-turreted salvager SVG Speeder were laughably feeble in the grand scheme of things... I would need something much more powerful if I was going to be able to defend my patch of space and avoid being killed or taken back into servitude.

Ultimately I would want a huge well-defended station and also a carrier or dreadnaught to flagship my fleet, however for now I needed to become familiar with process of building (and flying) larger vessels.

I would need a shipyard to both protect as well as provide an anchor-point for my new vessels.

I began immediately by producing a metal mesh structure large enough to hold a frigate-sized vessel.


The shipyard includes a few decks and carefully spaced framework that will allow accurate measurements for all dimensions of the upcoming ships.

The decks will be used to contain tools and materials used in the build, as well as production modules to compliment the basic factory units located in the small production facility I have had for some time now.


Saturday, December 27, 2014

A Humble Beginning

My name is Dry Broez.

I am a freeman miner from Upsuli system, having recently bought my freedom for my descendants by honor-killing my former master and enslaver Haft Nexshrakt of the clan of Gundabadt.

Now my destiny is my own, and with it I have discovered the thrill and also the fear of unprotected freedom.

For now I tip-toe through space, and have set up a small processing plant within the protection and convenience of a Trading Guild shop that I discovered during my escape from Gundabadt station.

I mine nearby asteroids mostly consisting of Cinnibar, Lukrah, Sand, and some Fertikeen. This has earned me enough to build a small processing plant, a small mining craft fondly called "Speeder", a rapid-transit speeder craft called "Taxi", and a small radar-deceiving, lightly armoured battle-scout called "Gustav".  The processing plant has been fitted with a small basic armoured turret to bolster my defenses, but my proximity to the Trading Guild station as well as my secretive mining approach seems to have kept my operation safe from assault so far.

But I'm not content to be a mere miner hiding in the shadows.

I have dreams... ambitions.